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oneblogsleft will cover game design/development, coding, games & computers in general, and anything else onelivesleft related too verbose to be covered by a tweet

Showing posts with label game theory. Show all posts
Showing posts with label game theory. Show all posts
Monday, 23 September 2013

Progenitor - Tempo: Purging & Turnover

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In the last couple of posts I've discussed some key mechanics of Progenitor , and how gaining cards affects tempo .  Here I'll put t...
Thursday, 19 September 2013

Progenitor - Tempo: Gaining & Losing Cards

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Up until now tempo has dealt purely with cards as they enter and leave play.  A card which gives you +2 Energy is worth 2 tempo while it...
Friday, 13 September 2013

Progenitor - Windows Of Opportunity

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In games like Progenitor it's not uncommon for a player to get into a commanding position: a place of power which can make them seemingl...
Monday, 9 September 2013

Progenitor - Tempo: In Play

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When using tempo to analyse plays in a game we need to look at how the play changes the state of the game, as opposed to the theoreti...
Thursday, 5 September 2013

Progenitor - Tempo: Take Two

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As discussed in the previous post , tempo is calculated by adding up your gain and your opponent's loss from a card effect when you play...
Saturday, 31 August 2013

Progenitor - Tempo

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Tempo is an analysis tool I first encountered applied to Magic: The Gathering.  It's a means to quantify the potency of a given card or ...
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