oneblogsleft

oneblogsleft will cover game design/development, coding, games & computers in general, and anything else onelivesleft related too verbose to be covered by a tweet

Showing posts with label pigmentandthedroid. Show all posts
Showing posts with label pigmentandthedroid. Show all posts
Wednesday, 7 August 2013

Pigment & The Droid, Part 3

›
As foreshadowed at the end of Part 2 , the optimisations described therein were not enough to get Pigment to run on the Motorola Droid. Pig...
Wednesday, 7 November 2012

Pigment & the Droid, Part 2

›
As outlined in Part 1 , the HTC Desire bracketed the heap allocation of Pigment.  That is, while developing the game, if it failed to work d...
Monday, 5 November 2012

Pigment & the Droid, Part 1

›
When Pigment became available as a free download on Amazon's FAotD feature it became clear very quickly that there was a problem: it di...
Home
View web version
Powered by Blogger.