oneblogsleft

oneblogsleft will cover game design/development, coding, games & computers in general, and anything else onelivesleft related too verbose to be covered by a tweet

Saturday, 15 March 2014

Dota 2 - Quick'n'Dirty Support Primer

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This is a rough outline of things I do most games as support.  If you are clueless about how to play support then following this will set yo...
Wednesday, 29 January 2014

Dota 2 - OCD Item Slots (or How To Stop Forgetting Where Your Dust Is)

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Following a discussion on reddit, and a missed kill last night, this is just a short post on how I arrange my inventory.  The exact position...
Saturday, 2 November 2013

Progenitor revision 2013.11.03 changelog

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Progenitor changelog 2013.11.03 Nerfs/buffs: Adaptive Shielding Decreased Energy from +0 to -1. Atom Reclaimer Decreased Energy Requ...
Saturday, 5 October 2013

Grand Theft Auto V - Loading Screens

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These are all the images that slideshow past as you wait for the game to load.  Anomalies detected... Do not appear in game Playa...
Monday, 23 September 2013

Progenitor - Tempo: Purging & Turnover

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In the last couple of posts I've discussed some key mechanics of Progenitor , and how gaining cards affects tempo .  Here I'll put t...
Thursday, 19 September 2013

Progenitor - Tempo: Gaining & Losing Cards

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Up until now tempo has dealt purely with cards as they enter and leave play.  A card which gives you +2 Energy is worth 2 tempo while it...
Friday, 13 September 2013

Progenitor - Windows Of Opportunity

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In games like Progenitor it's not uncommon for a player to get into a commanding position: a place of power which can make them seemingl...
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