oneblogsleft

oneblogsleft will cover game design/development, coding, games & computers in general, and anything else onelivesleft related too verbose to be covered by a tweet

Thursday, 23 April 2015

Dota 2 - Common Support Laning Mistakes

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Supporting in Dota is hard .  You need good game knowledge, good map awareness, a fundamentally team-play driven mindset and the ability...
Wednesday, 10 December 2014

Grand Theft Auto 5's bullying is a problem its creators must finally address

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The doctrine of "if you don't like it, just don't buy it" is a useful defense for cynical purveyors of shoddy produ...
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Saturday, 15 March 2014

Dota 2 - Quick'n'Dirty Support Primer

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This is a rough outline of things I do most games as support.  If you are clueless about how to play support then following this will set yo...
Wednesday, 29 January 2014

Dota 2 - OCD Item Slots (or How To Stop Forgetting Where Your Dust Is)

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Following a discussion on reddit, and a missed kill last night, this is just a short post on how I arrange my inventory.  The exact position...
Saturday, 2 November 2013

Progenitor revision 2013.11.03 changelog

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Progenitor changelog 2013.11.03 Nerfs/buffs: Adaptive Shielding Decreased Energy from +0 to -1. Atom Reclaimer Decreased Energy Requ...
Saturday, 5 October 2013

Grand Theft Auto V - Loading Screens

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These are all the images that slideshow past as you wait for the game to load.  Anomalies detected... Do not appear in game Playa...
Monday, 23 September 2013

Progenitor - Tempo: Purging & Turnover

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In the last couple of posts I've discussed some key mechanics of Progenitor , and how gaining cards affects tempo .  Here I'll put t...
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