Showing posts with label changelog. Show all posts
Showing posts with label changelog. Show all posts

Thursday, 6 April 2017

Shard changes after 01/04/17


  • Energy Shield
    Passive and active now grant +2 TN against ranged (instead of +1 soak dice)

  • Wrist Blaster
    Now a reaction, can be activated on any coach's turn (ranged 1 dam 4)

  • Pulse Pistol
    Increased attack roll to AGI+1 (up from AGI)

  • Pulse SMG
    Increased attack roll to AGI+1 (up from AGI)

  • Pulse Cannon
    Increased attack roll to AGI+2 (up from AGI+1)

  • Launcher
    Increased attack roll to AGI+2 (up from AGI+1)

  • Moment of Truth
    Buffed built in actions (was just a [move]). Now reads:
    If you only have one player who is not KO'd or incapacitated then this card may be played on them (even if this is not their card). They may take any or all of the actions listed below (instead of choosing just one of them). // [[move] or [attack] or [use]]
  • Passing Play
  • Buffed ability text to:
    If this player passes the Shard this turn roll [dice:+1] for the pass. If the receiver catches the Shard and has not been activated this turn then when you activate them you may have them take a [move] instead of playing a card.
  • Coruin Hlest - Steal
    Fixed so he can steal from an adjacent player without having to move first.

  • Shadow Dancer - The Weaver
    Nerfed: removed riposte ability of parry.

  • From Dawning Minutiae
    Buffed their passive (before it only triggered if they were discarding to stand up):
    When a coach wants to play a card belonging to a player who is adjacent to From Dawning Minutiae they must first discard another matching card from their hand.
  • Gaffer Jones
    Changed his ability for attaching cards to Automata (added turn restriction, but allowed any Basic card):
    [react] : During Gaffer Jones' activation, once per turn, attach a card from your hand to an Automaton (discarding any card already there). The card must match Gaffer Jones or be Basic.
  • Gaffer Jones - Automaton
    Gave Automata an in-built Use ability:
    [use] : Move [mp] then [melee]
  • The King
    Removed his passive that made removing an injury not cost a star.  Instead gave him:
    When flipping a card for this player from the Critical Strike deck flip an extra card and choose which one they get.  Use this ability after any other abilities which deal with cards flipped from the Critical Strike deck.
  • Pickles - Deploy
    Gave Pickles' Emblem card (which was a standard Deploy: [use]+[move]) the Team trait.

  • Switchback - Energy Shackle
    Fixed wording, using written "attack" and "move" instead of icons.  Now reads:
    [use] : Make a [target:2] on an enemy player.  If you hit then they are held immobile, unable to move or attack, for as long as Switchback stays upright in the same square or until the start of your next turn, whichever is sooner.

Clarified the jargon on "teammate"  and "ally": an ally is another unit in your team, while a teammate is an ally who is also a player.  Used the correct one of these terms on these players:
  • Oubliette - Barricade
  • Webspinner
  • With Unfailing Anticipation - Recall

Sunday, 26 March 2017

Shard changes after 25/03/17

Blister

Removed the range restriction on her emblem card ability.  It now reads:
Choose an enemy player who Blister can see who is not in cover and has an empty adjacent square under the LOS. Warp Blister to that square then [melee] them. 

Havok

Changed his emblem card ability to:
Place the Suppression marker in any square.  Whenever an enemy enters a square within 2 squares of it Havok may make a [ranged] against them if able. Havok gains [dice:+1] when making a ranged attack against anyone within 2 squares of the Suppression marker.  Remove it from the board at the end of your next turn.  
Place the Suppression marker in any square; if Havok is Downed remove it. Whenever an enemy enters a square within 2 squares of it Havok makes a [ranged] against them if able.
If it is still on the board at the start of your next turn then Havok makes a [ranged] against one enemy within 2 squares of it, then remove it. 
Place the Suppression marker in any square; if Havok is Downed remove it.  The first time in a turn an enemy enters a square within 2 squares of it Havok makes a [ranged] against them if able.
If it is still on the board at the start of your next turn then Havok may make a [ranged] against one enemy within 2 squares of it, then remove it regardless.
A player may only take one [attack] action per turn. 
 


Rules

 Adding this rule:
Whenever you make any roll for a player carrying the Shard they will fumble it if you roll as many [crit] as their Agility; scatter it from their square.  When they attempt to pass the Shard the roll is first checked against the thrower then the receiver (scattering from the relevant square if applicable)
"Fumble TN" is no longer a thing: adjacent enemy players no longer affect this mechanic.

 Considering adding this rule:
Whenever the Shard carrier makes any roll (other than to contain the Shard), if they roll as many [crit] as their Agility then the Shard will surge.

Saturday, 2 November 2013

Progenitor revision 2013.11.03 changelog

Progenitor changelog 2013.11.03


Nerfs/buffs:

Adaptive ShieldingDecreased Energy from +0 to -1.
Atom ReclaimerDecreased Energy Requirement from 3 to 2.
CharibdisNow only lets you destroy cards owned by the player with the most Energy.

Wednesday, 11 September 2013

Progenitor revision 2013.09.11 changelog

Progenitor changelog 2013.09.11


Nerfs/buffs:

AM ShellAdded 'playable' when playing with a card from hand to stop instant win with All-In.
Adaptive ShieldingOpponent may discard card with same Energy Requirement to stop gain.
Blink DriveIncreased Energy Requirement from 1 to 2.