Sunday, 26 March 2017

Shard changes after 25/03/17

Blister

Removed the range restriction on her emblem card ability.  It now reads:
Choose an enemy player who Blister can see who is not in cover and has an empty adjacent square under the LOS. Warp Blister to that square then [melee] them. 

Havok

Changed his emblem card ability to:
Place the Suppression marker in any square.  Whenever an enemy enters a square within 2 squares of it Havok may make a [ranged] against them if able. Havok gains [dice:+1] when making a ranged attack against anyone within 2 squares of the Suppression marker.  Remove it from the board at the end of your next turn.  
Place the Suppression marker in any square; if Havok is Downed remove it. Whenever an enemy enters a square within 2 squares of it Havok makes a [ranged] against them if able.
If it is still on the board at the start of your next turn then Havok makes a [ranged] against one enemy within 2 squares of it, then remove it. 
Place the Suppression marker in any square; if Havok is Downed remove it.  The first time in a turn an enemy enters a square within 2 squares of it Havok makes a [ranged] against them if able.
If it is still on the board at the start of your next turn then Havok may make a [ranged] against one enemy within 2 squares of it, then remove it regardless.
A player may only take one [attack] action per turn. 
 


Rules

 Adding this rule:
Whenever you make any roll for a player carrying the Shard they will fumble it if you roll as many [crit] as their Agility; scatter it from their square.  When they attempt to pass the Shard the roll is first checked against the thrower then the receiver (scattering from the relevant square if applicable)
"Fumble TN" is no longer a thing: adjacent enemy players no longer affect this mechanic.

 Considering adding this rule:
Whenever the Shard carrier makes any roll (other than to contain the Shard), if they roll as many [crit] as their Agility then the Shard will surge.