Wednesday 10 December 2014
Grand Theft Auto 5's bullying is a problem its creators must finally address
The doctrine of "if you don't like it, just don't buy it" is a useful defense for cynical purveyors of shoddy products. They would prefer that you move along and keep your opinions to yourself.
When used in video games, this cheap line usefully reduces the relationship between products and humans to a base financial transaction. The product has no meaning for those who do not consume it, or so we are supposed to believe.
Saturday 15 March 2014
Dota 2 - Quick'n'Dirty Support Primer
This is a rough outline of things I do most games as support. If you are clueless about how to play support then following this will set you on the right path. After you do it a few times you'll start to work out what is going on, and should diverge off it as you see fit. This is for hard support, i.e. farm position 5.
Farm priority is a system to designate who gets farm when more than one player is in the same place. Each player has a number: the lowest number gets the farm. So 1 is the hard carry in the safe lane, 2 is mid, 3 is the offlane or jungle, 4 and 5 are typically supports. The 4 saves up and gets Mek, while the 5 buys wards.
Start items I buy for practically every support hero is: Courier, Wards, Tango, Salve, Clarity.
Farm priority is a system to designate who gets farm when more than one player is in the same place. Each player has a number: the lowest number gets the farm. So 1 is the hard carry in the safe lane, 2 is mid, 3 is the offlane or jungle, 4 and 5 are typically supports. The 4 saves up and gets Mek, while the 5 buys wards.
Start items I buy for practically every support hero is: Courier, Wards, Tango, Salve, Clarity.
Wednesday 29 January 2014
Dota 2 - OCD Item Slots (or How To Stop Forgetting Where Your Dust Is)
Following a discussion on reddit, and a missed kill last night, this is just a short post on how I arrange my inventory. The exact positions are set based on where the hotkey for that slot is; some keys are easier/faster to push than others, so which slot is used for each thing can vary by player based on their fingers and preference, but the point of the post is not which individual slots are used; rather, it is to advocate keeping things consistent so that when you need to use something in a hurry you can do so instinctively, rather than having to think about it and possibly losing your opportunity.
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