Adaptive Shielding | Decreased Energy from +0 to -1. |
Atom Reclaimer | Decreased Energy Requirement from 3 to 2. |
Charibdis | Now only lets you destroy cards owned by the player with the most Energy.
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Chronotic Schism | No longer removes itself from the game. Purge effect is now triggered automatically on Purging. |
Effector | Decreased Energy from +0 to -1. |
Feedback Lance | Increased Energy from +0 to +1. Now causes target to discard cards rather than you to draw them. |
Heavy Duty Displacer | Decreased Energy from +0 to -1. |
Leak | Reworded so that discard counts as happening. Now goes into play for opponent when you gain it. |
Nanohole Projector | Increased Energy Requirement from 1 to 2. Increased Energy from +0 to +1. |
Nexus | Removed Energy (is no longer an Energy card so no longer effects itself). |
Resonator | Added may to both effects, and second is contingent on first: you may only draw if opponent does not discard. |
Salvage Rig | Decreased Energy from +1 to +0. Increased Energy Requirement from 2 to 3. |
Teles Beacon | Decreased Energy Requirement from 2 to 1. |
Trojan | Increased Energy from -1 to 0. |
Warp Gremlin | Is now attracted to player with most Energy. Moves to next player during purge. |
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